Best Modeling Program?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
Pulseczar
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Joined: Sat Aug 12, 2006 6:45 pm

Best Modeling Program?

Post by Pulseczar »

Is there a better modeler for Quake 1 than QME? I sure hope so.

Skinless. (default skin)
Image

That was a pain to make with QME. Anyone know what modeler Id used?
Last edited by Pulseczar on Fri May 07, 2010 4:15 pm, edited 1 time in total.
leileilol
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Re: Best Modeling Program?

Post by leileilol »

Pulseczar wrote:Anyone know what modeler Id used?
3D Studio. They exported to zillions of raw frame files which modelgen to round them all up into a MDL.

Deluxe Paint was used for the skins.


I use Blender 2.49 which supposedly has "worst interface ever" (I disagree, it's a great ui allowing me to make okay models that don't look like stiff cylinderic milkshape horrors). follow this!
I find it a LOT easier than Milkshape and QME, i'm still shocked why people swear by that thing still.
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Pulseczar
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Post by Pulseczar »

Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.
frag.machine
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Post by frag.machine »

Pulseczar wrote:Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.
QME ? Rudimentar ? You should take a look to QuArK 4.07 first... :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Pulseczar
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Post by Pulseczar »

I could say some things about Quark, but I'm afraid of insulting someone here. Well, I guess by just saying that, I'm being insulting.
Sajt
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Post by Sajt »

QME is not a very good choice for making things out of cylinders, spheres, and whatnot. But for arbitrary triangle models, like monsters and some weapons, it works fine (if you like to create models triangle by triangle by hand, like I do). The 3D interface in QME 3.1 is a lot better than the useless 3D view with exaggerated perspective that Milkshape 3D has. Unfortunately, I used to use QME even for sphere/cylinder models, and I would make the spheres and cylinders purely by hand...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Pulseczar
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Post by Pulseczar »

What about using QME to map a skin to a model, or to actually draw a skin on the model? Seems like I had a lot of trouble with that with QME.
leileilol
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Post by leileilol »

EW! I use Blender for UV mapping and even skin drawing. The only thing i would use QME for is framegroup assignment, skin imports and modelflags.

Nothing beats marking seams then hitting 'unwrap' and adjusting the resulting islands. Definitely more elegant than throwing cylinders into Lithunwrap 3D as if it's the only solution available.
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Downsider
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Post by Downsider »

3DS Max -> MD3 -> MDL

Looks good.
qbism
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Post by qbism »

wings3d-> MilkShape -> mdl works. But need to UV externally unless the model is simple. MS does a great job exporting to mdl and md2, including animation. This capability is just not well-documented. Figuring out how to write the qc control file is the key.

Anyone tried Blender->MS->mdl for an animated mdl?
leileilol
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Post by leileilol »

qbism wrote:Anyone tried Blender->MS->mdl for an animated mdl?
No, because my pipeline is Blender->mdl.
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qbism
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Post by qbism »

leileilol wrote:No, because my pipeline is Blender->mdl.
Could Quark be used instead of QME for skin import?
dreadlorde
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Post by dreadlorde »

Is that a Holy Hand Grenade?

:D
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
ceriux
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Re: Best Modeling Program?

Post by ceriux »

my tutorial lets you use just about any editor you wish to compile your .mdl's click here :

http://forums.inside3d.com/viewtopic.php?t=2079
Pulseczar
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Post by Pulseczar »

dreadlorde wrote:Is that a Holy Hand Grenade?

:D
Of Antioch. Yep. :)

Anyone want to skin it? I gave up on trying to use QME to skin it.
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