What are you working on?

Discuss anything not covered by any of the other categories.
Team Xlink
Posts: 368
Joined: Thu Jun 25, 2009 4:45 am
Location: Michigan

Post by Team Xlink »

That is absolutely amazing.

Could you make a tutorial on that, please?
Wazat
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

Junrall wrote:Very cool :P



I realize that this was intended for 3rd person view, but I am curious about this being used for 1st person view... did I read somewhere that this method is not good for the standard 1st person view? Something to do with the model interfering with the view... or vice versa? Any ideas as to how this could be implemented for the 1st person view?

As I said, Very Cool! It is things like this that inspire me to have a "give it a try" attitude.
It's probably not a problem... if you use an engine with .nodrawtoclient. Then you can make the model invisible to the user when he's in first person view.

For standard quake, the player will see the vwep. Maybe that won't be bad if the weapon and view_ofs are positioned properly, though.

Edit: Though you also have to worry about the effects of lag when you're not using client-side following (which would drive the player barking mad if he could see it flickering into his view all the time).
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Spirit
Posts: 1066
Joined: Sat Nov 20, 2004 9:00 pm
Contact:

Post by Spirit »

A sudden burst of motivation made me make this little tool to weed out the good multiplayer maps from my collection (to remove the crap from the site...):

http://www.quaddicted.com/multiplayer/goodmap.php
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Post by SusanMDK »

zbang!
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

jim , amazing
c0burn
Posts: 208
Joined: Fri Nov 05, 2004 12:48 pm
Location: Liverpool, England
Contact:

Post by c0burn »

Jim, that's lovely. Seriously well done.

http://www.hippoedit.com/syntax_details ... tax=quakec

Made this today. Got me a free copy so it was worth my time.
Irritant
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland
Contact:

Post by Irritant »

Loving those textures Jim.

There is now four-five feet of snow on the ground where I live, and it's still snowing...so I have nothing to do but work on game models :D

Working on the new disruptor model. There are some glass parts not shown here that cover the blue plasma tube, and the readout area.

Image
http://red.planetarena.org - Alien Arena and the CRX engine
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Post by Baker »

Irritant wrote:There is now four-five feet of snow on the ground where I live, and it's still snowing...so I have nothing to do but work on game models :D
Got stuck 50 miles away from home for 2 days. Downloaded mapping tools to entertain self:

Image

Image

Image

Image

Nexuiz texture set converted to Quake.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Irritant
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland
Contact:

Post by Irritant »

Finished disruptor(still not displaying the glass parts yet)

Image
http://red.planetarena.org - Alien Arena and the CRX engine
Junrall
Posts: 191
Joined: Mon Sep 21, 2009 12:27 am
Location: North West Oregon, USA
Contact:

Post by Junrall »

Wazat wrote:
Junrall wrote:Very cool :P



I realize that this was intended for 3rd person view, but I am curious about this being used for 1st person view... did I read somewhere that this method is not good for the standard 1st person view? Something to do with the model interfering with the view... or vice versa? Any ideas as to how this could be implemented for the 1st person view?

As I said, Very Cool! It is things like this that inspire me to have a "give it a try" attitude.
It's probably not a problem... if you use an engine with .nodrawtoclient. Then you can make the model invisible to the user when he's in first person view.

For standard quake, the player will see the vwep. Maybe that won't be bad if the weapon and view_ofs are positioned properly, though.

Edit: Though you also have to worry about the effects of lag when you're not using client-side following (which would drive the player barking mad if he could see it flickering into his view all the time).
Well, I gave this a try, with Trickle's Vwep, using some of the "Stick Grenades" code. I can see where you would need to change the view_ofs position. Whenever you look down the weapon model pitches forward and appears to float in midair. A person would need to pitch the view forward as well. I can see how this would create some havoc for network games, but it would be cool for those SP games.
Heheh, this one is fun, but will have to go to the back burner... I have a lot of projects to finish. :wink:
Good God! You shot my leg off!
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

Image

Modeled that piece of crap, now I'm trying to UV and texture it, but alas, I suck.

Anybody in the mood to do it for me? It's for a standalone PSP release, like [shameless plug]Cobalt Runner[/shameless plug].
LonePossum.
Posts: 38
Joined: Mon Nov 02, 2009 11:07 am

Post by LonePossum. »

What the fuck is that. I am actually semi disturbed there.
Do you want a player model of some kind, I could whip one up after school tomorow (Its 10.11Pm Monday here) Poly Limit?

Either that or I could give the UV and Tex a go. I can UV and tex it, it is just getting it back into Mdl format that I have trouble with if it is going to be run in quake.
xaGe
Posts: 465
Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York
Contact:

Post by xaGe »

..South Park character model?



Image
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

xaGe wrote:..South Park character model?
Image
OH MY GOD - THEY SHOOT KENNY IN THE HEAD!
YOU BASTARDS!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

Or maybe it was modeled after this:

Image

and it's supposed to look like that ;P
Post Reply