Combine objects in MD3

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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Downsider
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Joined: Tue Sep 16, 2008 1:35 am

Combine objects in MD3

Post by Downsider »

So, with extreme joy, I exported my model from 3ds Max 10 as an MD3, imported it into Quark, exported it as an MDL, and to my dismay, only the first object was exported.

Now, I got it working when I was using Milkshape the other day, where I would just group each object and it would be considered one whole object. However, Milkshape's MD3 importer doesn't support animations. Is there any way to join objects in Quark?
ceriux
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Location: Indiana, USA

Post by ceriux »

you can do it in 3ds just attach all of the objects together.

select object > right click > attach > click main object > repeat.
Downsider
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Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

ceriux wrote:you can do it in 3ds just attach all of the objects together.

select object > right click > attach > click main object > repeat.
Ruins my animation.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

oh yeah thats right... ok minus my post anyone else?
Downsider
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Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

ceriux wrote:oh yeah thats right... ok minus my post anyone else?
You can't do it in Quark? Or get a correctly importing MD3 plugin? D:
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

Got it! Used Misfit Model 3D to combine the objects.

If anybody wants to know how to get from 3ds Max 2010 to Quake MDL format without losing animation or uvmapping, just ask ;)
ceriux
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Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

you should write a tutorial Downsider, although id change your work flow to attach all the groupings in max before you animate and uv.

(just to cut out extra tools)
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

ceriux wrote:you should write a tutorial Downsider, although id change your work flow to attach all the groupings in max before you animate and uv.

(just to cut out extra tools)
No clue if that's possible, 3ds Max uses some proprietary grouping mechanism that doesn't actually group them in the normal sense.
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