I followed the tut by Kryton from 06 and wanted to tweak it a bit.
I want the corpses to only die by explosions
Zombies only die on 60 damage in 1 frame
so I upped the life of the corpse to 60, but I dont know where
the function for checking damage or being shot is, so I dont know where to reset health to 60 at.
Also how could I stop the corpse from bleeding when being shot?
..didnt think to check combat.qc.. checking now.
Tweak Gibbable Monsters (non DP)tut to only gib on explosion
flags?
Okay in combat.qc i found where t_damage checks for godmode on
target.
couldnt I set a flag called FL_CORPSE
and if so, how would I set a flag like that?
deadflag values in defs.qc?
float DEAD_CORPSE = 5;
target.
Code: Select all
// check for godmode or invincibility
if (targ.flags & FL_GODMODE)
Code: Select all
and say something like
if (targ.flags & FL_CORPSE)
{if (targ.health < 1) targ.health = 60};
deadflag values in defs.qc?
float DEAD_CORPSE = 5;
No comprende
I dont quite understand what you're asking
but I think so
theres this line in the corpse.qc
self.classname = "monster_corpse";
also
I was told I could set the corpse to solid_trigger, works quite nicely to
stop the gibs from bleeding and only allow them to be gibbed by explosions, (but please respond anyway so I have more study
material)
but I think so
theres this line in the corpse.qc
self.classname = "monster_corpse";
also
I was told I could set the corpse to solid_trigger, works quite nicely to
stop the gibs from bleeding and only allow them to be gibbed by explosions, (but please respond anyway so I have more study
material)