Quake2 and Visual C++ 2008 Express

Discuss programming topics for the various GPL'd game engine sources.
Post Reply
Stroggos
Posts: 50
Joined: Tue Apr 14, 2009 11:40 am
Location: Australia

Quake2 and Visual C++ 2008 Express

Post by Stroggos »

I know this forum is mainly focused around the Original Quake from 1996. But i was wondering if anyone here had been able to build the Quake 2 engine (aka. id Tech 2) with Visual C++ 2008 Express?
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Post by mh »

Yup. :D

Check out my blog (link in the sig), I've a D3D/C++ version of it available there. I also went through various intermediate steps on the way to there, including an OpenGL version. No real difficulty in building it.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Post by r00k »

this makes me want to go play q2 now :P
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Post by revelator »

looks like some of my crap got handy :D

or did you make your own version of a pk3 loader ? :)

anyways nice job m8 8)
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Post by mh »

reckless wrote:looks like some of my crap got handy :D

or did you make your own version of a pk3 loader ? :)

anyways nice job m8 8)
Own. Well, kind of - the really hard stuff came direct from Q3A.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
Post Reply