Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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ceriux
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
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by ceriux »
anyone have a quake guy in mdl format thats uv mapped correctly and still have normal animations?
edit: if really need be can be in md3 as well.
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leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
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by leileilol »
what do you mean by 'uvmapped correctly'? You mean as in a proper 256x256ish power of 2 with the redundant pieces and wasted space optimized out?
i should not be here
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ceriux
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
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by ceriux »
as in no stretching and uv issues like it.