Can someone help

Discuss programming topics for the various GPL'd game engine sources.
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Stroggos
Posts: 50
Joined: Tue Apr 14, 2009 11:40 am
Location: Australia

Can someone help

Post by Stroggos »

im working with the Quake 2 engine and was wondering how would i implement ogg vorbis suport? i know i can i just need a tutorial of some sort!!!

Another thing is how would i get better looking particle effects in OpenGL default render another tutorial would be apreciated.

finally vsync how would i go about doing it with hi-ress i think the Q2 engine needs it.
Thanks~
Stroggos
MeTcHsteekle
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret

Post by MeTcHsteekle »

i think some of the quake2 ports at QuakeDev might have what your looking for.

too bad, it seems so slow at quakedev for some reason to me :/
bah
Stroggos
Posts: 50
Joined: Tue Apr 14, 2009 11:40 am
Location: Australia

Post by Stroggos »

thanx ill check it out!!!
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