Hellknight remake
@ MauveBib:
- Are you modeling in 3ds max or other package?
- What filetype are you saving it to (3ds, asc etc)?
- How do you implement animation? (Not in the original program, but how does the animation make it into mdl format).
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iphone games
- Are you modeling in 3ds max or other package?
- What filetype are you saving it to (3ds, asc etc)?
- How do you implement animation? (Not in the original program, but how does the animation make it into mdl format).
________
iphone games
Last edited by asdqwe on Tue Feb 01, 2011 9:41 pm, edited 1 time in total.
I second Urre's most recent post. Mauve if you like I can do a paintover for you on your mesh to help guide you? Good progress so far though
I can also give you a breakdown of my workflow if you wanted to try out something like what I do.
It'd be great to get all the Quake models redone up nice
I can also give you a breakdown of my workflow if you wanted to try out something like what I do.
It'd be great to get all the Quake models redone up nice
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/