Remembering Tomaz's comments, I wanted to check this out so I compared DarkPlaces and FitzQuake screenshots and sure enough it looks like DarkPlaces is sorting all the triangles.Tomaz wrote:This will work fine for things like a window, but for object with a more complex geometry it might not be enough to sort the object from back to front, one might have sort every triangle from back to front ( which i think DP does, or at least did at some point ).
DarkPlaces:
FitzQuake:
In the DarkPlaces screen shot, you will notice that none of the below ground triangles are showing.
It's really annoying seeing particles render under water when none of the rest of the entities do.TomazQuake didnt go that far, one thing I DID do tho was fixing so the particle system works with water ( which isnt covered here either ) which does a similar thing. There i sort all the particles as being either in front or behind the water plane. So the render order is, Particles behind water, water, particles in front of water.