For anyone who has ever tried Quake on a Mac (or any other mouse-using game), the system mouse acceleration really makes everything awkward.vid_agl.c wrote:Code: Select all
// Save the status of mouse acceleration originalMouseSpeed = -1.0; // in case of error if(apple_mouse_noaccel.integer) {
The "traditional fix" is a 3rd party utility that can disable mouse acceleration per application. But that is a *bad* workaround.
Nice to see the solution is out there.