Discuss programming in the QuakeC language.
-
Urre
- Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
-
Contact:
Post
by Urre »
It doesn't quite work that way. This is however capable of making real ragdolls, once you add a couple of features.
I was once a Quake modder
-
Downsider
- Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Post
by Downsider »
How many stick simulations do you use for a box and how many entities are required for a single box?
-
Urre
- Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
-
Contact:
Post
by Urre »
The first post in this thread answers your question(s)
I was once a Quake modder
-
Downsider
- Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Post
by Downsider »
Urre wrote:The first post in this thread answers your question(s)
Sorry
-
MauveBib
- Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Post
by MauveBib »
Urre wrote:Turned out to be the ol'
Quite embarrassing really. LordHavoc looked at me and went all :roll:
That's hillarious. God knows how many times I've come a cropper of that piece of Quake legacy insanity.
Fantastic to see it's back in action, and I can't wait to get my hands on it
Apathy Now!