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Ace12GA wrote:
Wow, does that deferred shadow stuff ever kill my frame rates.
Really? I tested with a simple test map and I didn't find any performance gap, but maybe because my map was just a cube!
I'll experiment more, even because I didn't find it so "cartoonish" as I thought
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Athlon II X4 640
8GB Ram (DDR3 1600)
AMD 6790 1GB
1920x1080 panel
Running on Fedora 16 with Catalyst 12.2
I go from 60 fps (vsync) to 30 fps with the deferred shadow enabled in many areas. I will have to try it on my Windows box with an Nvidia GTX460, as it could be an AMD card in Linux issue.
Here are two screenshots, one with, and without the celshading active. The drop is at least 20fps in these shots.
Also, for the effect to work, you need new textures. I replaced the detailed textures on some of my weapon models with flat textures, and the effect is much better in those cases.
Yeah I think you're right. It is a little intensive. I go from around 200 fps to about 100 fps. Your spec's are better than mine everywhere except the graphic's card.
Mine are: Nvidia GTX 550ti 2gb
AMD Athlon II X2 220
3gb ddr3
1600 x 1200
with all setting's maxed, and software up to date.
I have the feeling that if i had a better processor it wouldn't be as bad though.