Hi guys. I'm not sure where to field this question but I'll give this a shot.
I recently downloaded the alpha of Retroblazer. I'm sure most of you know what I am talking about.
Upon exiting the game (which was launched from a folder on my desktop). And entering the game I have been working on (Launched from my C:/mygame)
The Vertical axis for the mouse in my game has been removed. Perhaps there is a simple explanation or fix but recompiling my quakeC has had no effect.
I have spent a great deal of time perfecting my third person camera and now I cannot look up and down?!
How has this happened? How are these two games interacting with each other when launched from separate places? How can I correct this problem?
How are the games connected.
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How are the games connected.
Knives out. Catch the mouse. Squash his head. Put him in your mouth.
Re: How are the games connected.
+mlook
though your engine may normally use a cvar for it, +mlook (in auttoexec.cfg if needs be) should be an alternative that works in any engine.
though your engine may normally use a cvar for it, +mlook (in auttoexec.cfg if needs be) should be an alternative that works in any engine.
Re: How are the games connected.
Retroblazer does something bad. And so do you. Do not use id1 for your game, always specify a unique game directory. Retroblazer should use retroblazerdata or something like that. Or modify its executable in a way that it will not alter someone's id1/data/home data.
Darkplaces nowadays stores user data like configs, screenshots, savegames etc in the operating system's designated user-dependant location for such files. On Linux that is ~/.darkplaces, on Windows I have no idea, something inside My Documents. Inside that directory it will use a directory with the game's name, eg id1/ or prydon/ .Now if someone uses a common game directory name like id1, Darkplaces has no idea that this id1 is not "the" id1. There is the -nohome switch to make Darkplaces only write to the directory it launched in. Either force that (properly, not with a shortcut/.sh/.bat) or be smart and use a unique game directory.
Darkplaces nowadays stores user data like configs, screenshots, savegames etc in the operating system's designated user-dependant location for such files. On Linux that is ~/.darkplaces, on Windows I have no idea, something inside My Documents. Inside that directory it will use a directory with the game's name, eg id1/ or prydon/ .Now if someone uses a common game directory name like id1, Darkplaces has no idea that this id1 is not "the" id1. There is the -nohome switch to make Darkplaces only write to the directory it launched in. Either force that (properly, not with a shortcut/.sh/.bat) or be smart and use a unique game directory.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: How are the games connected.
lol games4windows standards working as intended
And it's not +mlook, it's m_pitch 0.022 (-.022 for inverted) to restore mlook
And it's not +mlook, it's m_pitch 0.022 (-.022 for inverted) to restore mlook
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- Posts: 52
- Joined: Mon Sep 13, 2010 5:16 pm
Re: How are the games connected.
Ah well I will defiantly look into this. I would hate to cause a similar conflict if I am ever to do a public release. Thankfully I have my game installed on at least 4 of my computers so I assume I can find a way to get this configuration data off of the other machines and revert whatever Retroblade did to mine. Can anyone go into more depth on how I am to correct this. Do I simply rename the id folder? How do I change the link in the exe. ? Be specific please I don't want to break anything I will not have time to troubleshoot.
ALSO
::EDIT:: m_pitch 0.022 did correct the problem. Thanks a lot.
ALSO
::EDIT:: m_pitch 0.022 did correct the problem. Thanks a lot.
Knives out. Catch the mouse. Squash his head. Put him in your mouth.