frikbot in a mod

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sigboy
Posts: 4
Joined: Tue Apr 19, 2011 10:18 pm

frikbot in a mod

Post by sigboy »

i can only a littel bit englisch and i will compile frikbot with normal quake source for mods ect but i dont understand the englisch where iam must copy past the words in the world.qc client.qc and remove the commands in the defs.qc give it any one they can me write here in the forum where that i can do to compile that i have before modifit the weapons to doom2 style for my own maps they i have build

the best where with the frikbot qw option
thanx for help gregor
sigboy
Posts: 4
Joined: Tue Apr 19, 2011 10:18 pm

Re: frikbot in a mod

Post by sigboy »

sigboy wrote:i can only a littel bit englisch and i will compile frikbot with normal quake source for mods ect but i dont understand the englisch where iam must copy past the words in the world.qc client.qc and remove the commands in the defs.qc give it any one they can me write here in the forum where that i can do to compile that i have before modifit the weapons to doom2 style for my own maps they i have build

the best where with the frikbot qw option
thanx for help gregor
ok i find out where iam must do the commands inside now i have frikbot compiled for qw and quake1 with doom2 weapons
goldenboy
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel
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Post by goldenboy »

good job.
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