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frikbot in a mod

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frikbot in a mod

Postby sigboy » Tue Apr 19, 2011 10:20 pm

i can only a littel bit englisch and i will compile frikbot with normal quake source for mods ect but i dont understand the englisch where iam must copy past the words in the world.qc client.qc and remove the commands in the defs.qc give it any one they can me write here in the forum where that i can do to compile that i have before modifit the weapons to doom2 style for my own maps they i have build

the best where with the frikbot qw option
thanx for help gregor
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Re: frikbot in a mod

Postby sigboy » Wed Apr 20, 2011 12:47 am

sigboy wrote:i can only a littel bit englisch and i will compile frikbot with normal quake source for mods ect but i dont understand the englisch where iam must copy past the words in the world.qc client.qc and remove the commands in the defs.qc give it any one they can me write here in the forum where that i can do to compile that i have before modifit the weapons to doom2 style for my own maps they i have build

the best where with the frikbot qw option
thanx for help gregor


ok i find out where iam must do the commands inside now i have frikbot compiled for qw and quake1 with doom2 weapons
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Postby goldenboy » Tue May 10, 2011 2:44 pm

good job.
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