psps quake and pc quake

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behind_you
Posts: 237
Joined: Sat Feb 05, 2011 6:57 am
Location: Tripoli, Libya

psps quake and pc quake

Post by behind_you »

is EVERYTHING u can do with quake modding on pc (ie qc modding, csqc nd physics thing ) possible with quake psp or kurok? what isn't possible on psp?
Spirit
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Joined: Sat Nov 20, 2004 9:00 pm
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Post by Spirit »

Theoretically you can do anything on the PSP.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

except originality of course
i should not be here
avirox
Posts: 137
Joined: Wed Aug 16, 2006 3:25 pm

Post by avirox »

There are no PSP engines with the complexity and range of support like DP and FTE (IE CSQC and the advances physics support). However, that's not to say such things can't be added. Server-side QC should work the same for stock quake mods on PC as they do on PSP (unless they require a customized engine with new extensions).
Spike
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Post by Spike »

aye, anything is possible.

but you're doing the porting...
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