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psps quake and pc quake

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psps quake and pc quake

Postby behind_you » Sat Feb 05, 2011 8:55 am

is EVERYTHING u can do with quake modding on pc (ie qc modding, csqc nd physics thing ) possible with quake psp or kurok? what isn't possible on psp?
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Postby Spirit » Sat Feb 05, 2011 9:36 am

Theoretically you can do anything on the PSP.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby leileilol » Sat Feb 05, 2011 9:58 am

except originality of course
i should not be here
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Postby avirox » Mon Feb 07, 2011 4:28 am

There are no PSP engines with the complexity and range of support like DP and FTE (IE CSQC and the advances physics support). However, that's not to say such things can't be added. Server-side QC should work the same for stock quake mods on PC as they do on PSP (unless they require a customized engine with new extensions).
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Postby Spike » Mon Feb 07, 2011 5:00 pm

aye, anything is possible.

but you're doing the porting...
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