Quake, bouncing on platforms?
Moderator: InsideQC Admins
4 posts
• Page 1 of 1
Quake, bouncing on platforms?
I quickly smashed together a video.
http://www.youtube.com/watch?v=xANvyzcIJBE
(This video is poorly made, no editing or anything of the sort and very poor compression so I could upload quickly)
The problem occurs on any moving platforms. They all seem to act weird when I am on them and they're moving at the same time. Skip to 15-19 seconds in the video to see the problem if you're impatient. The code has virtually nothing changed and is really only ported to C++ at this point and partially OO. I don't see how that could break anything like that, though. Nothing else appears to be broken, other than me getting snagged/stuck on inclines quite often.
Note: This doesn't happen in multi-player.
Any ideas of what the problem could be? The code is based on Fitzquake.
http://www.youtube.com/watch?v=xANvyzcIJBE
(This video is poorly made, no editing or anything of the sort and very poor compression so I could upload quickly)
The problem occurs on any moving platforms. They all seem to act weird when I am on them and they're moving at the same time. Skip to 15-19 seconds in the video to see the problem if you're impatient. The code has virtually nothing changed and is really only ported to C++ at this point and partially OO. I don't see how that could break anything like that, though. Nothing else appears to be broken, other than me getting snagged/stuck on inclines quite often.
Note: This doesn't happen in multi-player.
Any ideas of what the problem could be? The code is based on Fitzquake.
-

Feared - Posts: 95
- Joined: Fri Jun 11, 2010 11:58 pm
- Location: Wylie, TX
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Interesting, many thanks.
Is there any current workarounds existing? I know Darkplaces uses a higher maximum fps. (if any max at all) I would assume this would require re-writing the timer.
-

Feared - Posts: 95
- Joined: Fri Jun 11, 2010 11:58 pm
- Location: Wylie, TX
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest
