Quake mod help!

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CRBthedevil
Posts: 2
Joined: Sat Mar 27, 2010 12:39 am

Quake mod help!

Post by CRBthedevil »

Well, I want to start my mod without weapons, for then go picking them. Someone can help me. :wink:

Sorry for my bad english :P!
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

That's quite easy. In client.qc, find this:

Code: Select all

void() SetNewParms =
{
	parm1 = IT_SHOTGUN | IT_AXE;
	parm2 = 100;
	parm3 = 0;
	parm4 = 25;
	parm5 = 0;
	parm6 = 0;
	parm7 = 0;
	parm8 = 1;
	parm9 = 0;
};
And just change parm1 to 0.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
CRBthedevil
Posts: 2
Joined: Sat Mar 27, 2010 12:39 am

Post by CRBthedevil »

frag.machine wrote:That's quite easy. In client.qc, find this:

Code: Select all

void() SetNewParms =
{
	parm1 = IT_SHOTGUN | IT_AXE;
	parm2 = 100;
	parm3 = 0;
	parm4 = 25;
	parm5 = 0;
	parm6 = 0;
	parm7 = 0;
	parm8 = 1;
	parm9 = 0;
};
And just change parm1 to 0.
Thanks, i'll try it ;)
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