Well, I want to start my mod without weapons, for then go picking them. Someone can help me.
Sorry for my bad english !
Quake mod help!
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- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
That's quite easy. In client.qc, find this:
And just change parm1 to 0.
Code: Select all
void() SetNewParms =
{
parm1 = IT_SHOTGUN | IT_AXE;
parm2 = 100;
parm3 = 0;
parm4 = 25;
parm5 = 0;
parm6 = 0;
parm7 = 0;
parm8 = 1;
parm9 = 0;
};
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
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- Posts: 2
- Joined: Sat Mar 27, 2010 12:39 am
Thanks, i'll try itfrag.machine wrote:That's quite easy. In client.qc, find this:And just change parm1 to 0.Code: Select all
void() SetNewParms = { parm1 = IT_SHOTGUN | IT_AXE; parm2 = 100; parm3 = 0; parm4 = 25; parm5 = 0; parm6 = 0; parm7 = 0; parm8 = 1; parm9 = 0; };