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Quake mod help!

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Quake mod help!

Postby CRBthedevil » Mon Aug 09, 2010 2:05 pm

Well, I want to start my mod without weapons, for then go picking them. Someone can help me. :wink:

Sorry for my bad english :P!
CRBthedevil
 
Posts: 2
Joined: Sat Mar 27, 2010 12:39 am

Postby frag.machine » Mon Aug 09, 2010 2:25 pm

That's quite easy. In client.qc, find this:
Code: Select all
void() SetNewParms =
{
   parm1 = IT_SHOTGUN | IT_AXE;
   parm2 = 100;
   parm3 = 0;
   parm4 = 25;
   parm5 = 0;
   parm6 = 0;
   parm7 = 0;
   parm8 = 1;
   parm9 = 0;
};


And just change parm1 to 0.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby CRBthedevil » Tue Aug 10, 2010 2:55 pm

frag.machine wrote:That's quite easy. In client.qc, find this:
Code: Select all
void() SetNewParms =
{
   parm1 = IT_SHOTGUN | IT_AXE;
   parm2 = 100;
   parm3 = 0;
   parm4 = 25;
   parm5 = 0;
   parm6 = 0;
   parm7 = 0;
   parm8 = 1;
   parm9 = 0;
};


And just change parm1 to 0.


Thanks, i'll try it ;)
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Posts: 2
Joined: Sat Mar 27, 2010 12:39 am


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