Quake mod help!
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Quake mod help!
Well, I want to start my mod without weapons, for then go picking them. Someone can help me.
Sorry for my bad english
!
Sorry for my bad english
- CRBthedevil
- Posts: 2
- Joined: Sat Mar 27, 2010 12:39 am
That's quite easy. In client.qc, find this:
And just change parm1 to 0.
- Code: Select all
void() SetNewParms =
{
parm1 = IT_SHOTGUN | IT_AXE;
parm2 = 100;
parm3 = 0;
parm4 = 25;
parm5 = 0;
parm6 = 0;
parm7 = 0;
parm8 = 1;
parm9 = 0;
};
And just change parm1 to 0.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.machine wrote:That's quite easy. In client.qc, find this:
- Code: Select all
void() SetNewParms =
{
parm1 = IT_SHOTGUN | IT_AXE;
parm2 = 100;
parm3 = 0;
parm4 = 25;
parm5 = 0;
parm6 = 0;
parm7 = 0;
parm8 = 1;
parm9 = 0;
};
And just change parm1 to 0.
Thanks, i'll try it
- CRBthedevil
- Posts: 2
- Joined: Sat Mar 27, 2010 12:39 am
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