I have been trying to Compile the kurok engine for a few hours now.
I got pspsdk instaled and Microsoft visual c++
I got the kurok visual project opened, and When I right click quake psp, and press build, It goes to the bottom, and Says:
Compiling help for psp kurok engine
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Re: Compiling help for psp kurok engine
Mexicouger, you need to follow Team XLink's instructions carefully.Mexicouger wrote:I have been trying to Compile the kurok engine for a few hours now.
I got pspsdk instaled and Microsoft visual c++
I got the kurok visual project opened, and When I right click quake psp, and press build, It goes to the bottom, and Says:
And not make typos.
You can't spell anything wrong including missing spaces and such.
Just so you know, Microsoft Visual C++ doesn't have anything to do with compiling the Kurok PSP engine. It gets compiled with the gcc compiler.
And having the PSPSDK is fine, but there are like 12 things you have to have installed in addition to that to compile.
Revisit Team XLink's instructions. Follow them carefully, take care to spell each line correctly. Spaces, dashes and everything matter. The instructions are good, but unforgiving ... any single typo will make it not work.
I've compiled the Kurok PSP on both Windows XP and Vista from Xlink's instructions just fine.
He did one helluva job.
The Kurok Quake engine for the PSP cannot be compiled using Visual C++. You *must* use Cygwin plus the toolchain. Team XLink provided the instructions and the download and they do work if you do it right but it takes attention to detail.
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- Posts: 514
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