saving and loading variables to a text file i/o

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metalmodman
Posts: 50
Joined: Mon Jun 08, 2009 4:58 am

saving and loading variables to a text file i/o

Post by metalmodman »

I'm working on a project for quake3 and I'm stuck I have no idea how to save/load variables to txt. can any one point me to a tutorial that might help me out? thanks
metlslime
Posts: 316
Joined: Tue Feb 05, 2008 11:03 pm

Post by metlslime »

There is already code in the engine to read and write config.cfg; that might be suitable to what you're doing.
metalmodman
Posts: 50
Joined: Mon Jun 08, 2009 4:58 am

Post by metalmodman »

im tryng to make every player log in with a name and password so they can load their custom class. Think this would be alright with server cvars?
Spike
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Post by Spike »

There's an fopen, a read, a write, and a close builtin/traps.

Ideally you'd have the config saved on the client, and have that transfered to their server of choice, assuming its a CuTF sort of mod. But if its a long-term rpg sort of mod then yeah, needs to be serverside.

just look in cg_syscalls.c or whatever its called for the server. It might give you some ideas.

Or yeah, just use the client's userinfo by setting the cvars to archived.
metalmodman
Posts: 50
Joined: Mon Jun 08, 2009 4:58 am

Post by metalmodman »

ah perfect thanks yeah its a rpg mod.
Last edited by metalmodman on Thu Jun 25, 2009 2:55 am, edited 2 times in total.
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