saving and loading variables to a text file i/o
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saving and loading variables to a text file i/o
I'm working on a project for quake3 and I'm stuck I have no idea how to save/load variables to txt. can any one point me to a tutorial that might help me out? thanks
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metalmodman - Posts: 50
- Joined: Mon Jun 08, 2009 4:58 am
im tryng to make every player log in with a name and password so they can load their custom class. Think this would be alright with server cvars?
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metalmodman - Posts: 50
- Joined: Mon Jun 08, 2009 4:58 am
There's an fopen, a read, a write, and a close builtin/traps.
Ideally you'd have the config saved on the client, and have that transfered to their server of choice, assuming its a CuTF sort of mod. But if its a long-term rpg sort of mod then yeah, needs to be serverside.
just look in cg_syscalls.c or whatever its called for the server. It might give you some ideas.
Or yeah, just use the client's userinfo by setting the cvars to archived.
Ideally you'd have the config saved on the client, and have that transfered to their server of choice, assuming its a CuTF sort of mod. But if its a long-term rpg sort of mod then yeah, needs to be serverside.
just look in cg_syscalls.c or whatever its called for the server. It might give you some ideas.
Or yeah, just use the client's userinfo by setting the cvars to archived.
- Spike
- Posts: 2892
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- Location: UK
ah perfect thanks yeah its a rpg mod.
Last edited by metalmodman on Thu Jun 25, 2009 2:55 am, edited 2 times in total.
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metalmodman - Posts: 50
- Joined: Mon Jun 08, 2009 4:58 am
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