I'm considering getting a Mac so I'll have the availability of engine modding on all 3 major OS platforms.
If I have a Mac, what would I need to compile say the Fruitz of Dojo port or DarkPlaces for the Mac.
What do people use on a Mac to compile? (Windows = Visual Studio; Linux = gcc makefile; Mac = ?????)
Update: detailed instructions on how to compile Quake on Mac is at this new thread
Compiling Quake on a Mac
Compiling Quake on a Mac
Last edited by Baker on Wed Oct 29, 2008 6:34 pm, edited 1 time in total.
xcode or something similar, I'd say, would be the IDE of choice, although given OS X's roots gcc or a mac-specific variant (I imagine there is one) should work fine too.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for