ToeTag 2.0 + Source Code
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ToeTag 2.0 + Source Code
I decided to go ahead and release the source code for my Mac based Quake editor, ToeTag. I'm going to release the source code with every version from now on.
It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.
http://wantonhubris.com/toetag/Download.html
Check it out if this interests you at all...
Thanks!
It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.
http://wantonhubris.com/toetag/Download.html
Check it out if this interests you at all...
Thanks!
- Willem
- Posts: 73
- Joined: Wed Jan 23, 2008 10:58 am
wowow, what a cool way to kick off the general programming section
I don't have a MAC personally, but from what I've seen of your editor it looks pretty nice. Good job!
I don't have a MAC personally, but from what I've seen of your editor it looks pretty nice. Good job!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Some coder, port this to PC, the editor looks badass and I'm a Windows person myself =)
Kudos to Willem for being so generous with his own hard work however, even if it likely reads like Sanskrit to me, I still find the simple aspect of open sourcing to be commendable.
Kudos to Willem for being so generous with his own hard work however, even if it likely reads like Sanskrit to me, I still find the simple aspect of open sourcing to be commendable.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
Thanks guys!
And if someone wants to port it, that would be awesome!
I've got a new release coming soon that fixes the WAD loading/saving crashes as well as improved CSG routines. Source code will be available for it as well.
I've got a new release coming soon that fixes the WAD loading/saving crashes as well as improved CSG routines. Source code will be available for it as well.
- Willem
- Posts: 73
- Joined: Wed Jan 23, 2008 10:58 am
Well, yes and no. The UI code, certainly. It's a rewrite. But the core routines dealing with CSG or WAD/PAK reading or entity key/value handling should be easily portable as that will be mostly syntax conversion. So if you can get an application up and running with OpenGL windows and splitters, you should be able to get the guts of ToeTag converted without a huge hassle.
- Willem
- Posts: 73
- Joined: Wed Jan 23, 2008 10:58 am
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