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ToeTag 2.0 + Source Code

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ToeTag 2.0 + Source Code

Postby Willem » Sat Jul 05, 2008 10:02 am

I decided to go ahead and release the source code for my Mac based Quake editor, ToeTag. I'm going to release the source code with every version from now on.

It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.

http://wantonhubris.com/toetag/Download.html

Check it out if this interests you at all...

Thanks!
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Postby Electro » Sat Jul 05, 2008 12:47 pm

wowow, what a cool way to kick off the general programming section :)

I don't have a MAC personally, but from what I've seen of your editor it looks pretty nice. Good job!
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Postby scar3crow » Mon Aug 04, 2008 4:31 pm

Some coder, port this to PC, the editor looks badass and I'm a Windows person myself =)

Kudos to Willem for being so generous with his own hard work however, even if it likely reads like Sanskrit to me, I still find the simple aspect of open sourcing to be commendable.
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Postby Error » Mon Aug 04, 2008 7:26 pm

PORT PORT PORT AWAY!
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Postby Willem » Tue Aug 05, 2008 11:56 am

Thanks guys! :) And if someone wants to port it, that would be awesome!

I've got a new release coming soon that fixes the WAD loading/saving crashes as well as improved CSG routines. Source code will be available for it as well.
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Postby mh » Tue Aug 05, 2008 5:29 pm

With Objective C and Cocoa you're looking at either a rewrite or an emulation layer. :(
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Postby Willem » Sat Aug 09, 2008 9:50 am

Well, yes and no. The UI code, certainly. It's a rewrite. But the core routines dealing with CSG or WAD/PAK reading or entity key/value handling should be easily portable as that will be mostly syntax conversion. So if you can get an application up and running with OpenGL windows and splitters, you should be able to get the guts of ToeTag converted without a huge hassle.
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