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News - mh releases multithread colored light/lit compiler

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Postby negke » Mon Apr 11, 2011 9:27 am

Try running it with -gate 1. This should speed up the process considerably without any visible differences in the result. That is, if the long processing time is not caused by some hw/sw issue in your case.
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Postby mh » Mon Apr 11, 2011 10:27 am

ajay wrote:Just tried it again; again it's taking hours, in fact I've left it overnight and it's still not finished. There are a lot of light entities, but not for the size of the map, if that makes sense - could it be a Windows 7 issue?

Highly unlikely; I built it and did most of the testing on Windows 7.

Sounds as though it may have gotten stuck in an infinite loop (or threads are deadlocked) but I can't really begin to guess where or how. If you're agreeable to, could you maybe PM me a link to a copy of the BSP and I'll run it under a debugger and see can I find out what's going on.
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