News - Model converter with extensive Quake support

Important information from InsideQC staff and news post discussion threads.
ijed
Posts: 64
Joined: Sat Jul 26, 2008 4:26 am
Location: Chile, SA

Post by ijed »

Also, in case it's off radar;

http://kneedeepinthedoomed.wordpress.co ... ts-part-2/

Is the project I'm referring to, opening it up you'll notice a lot of wip models, like the rocket Ogre. Getting stuff like that rigged for fast animating and reexporting will make the planned enemy revisions a doddle.
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Post by r00k »

This is cool!

Motion capturing in Noesis!

http://www.youtube.com/watch?v=zpbuzz7g5FQ
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

so, does this mean we could animate our models via our bodies and web cam =)?
gnounc
Posts: 428
Joined: Mon Apr 06, 2009 6:26 am

Post by gnounc »

not with noesis.
noesis only works with kinect.
but if you have a kinect, then yes, absolutely
Jukki
Posts: 214
Joined: Wed Apr 07, 2010 4:59 am

Post by Jukki »

I WANT KINETIC NOW
Jukki
Posts: 214
Joined: Wed Apr 07, 2010 4:59 am

Post by Jukki »

just have to say, I GOT KINECT NOW :D
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

Jukki wrote:just have to say, I GOT KINECT NOW :D
lol nice, let us know how it goes.
Post Reply