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Melee Weapons

Non-technical talk about multiplayer and singleplayer gameplay and game design.

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Postby MeTcHsteekle » Mon Jul 21, 2008 7:58 pm

i know this thread is old but,

when i play sp ill have a run thru where all i use is the axe and by doing this i have found that if u go up to an ogre and push forward while axing, as he rases his chain saw uip to kill u he will enter a pain animation and move back, cutting his chain saw attack short and giving you little to no damage,...
bah
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Postby Lardarse » Tue Jul 22, 2008 1:41 am

A lot of the strategies (especially speedrunning strategies) in Qauke (and Quake 2) involve abuse of monster animation cycles. Most of them are about making a monster flinch to interupt an attack, but there are some others as well (the most famous of which being the shambler dance)...
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Postby ShoTro » Sun Jul 27, 2008 6:14 pm

Interjecting my 2 cents. But I would love to see a "halo-esque" melee style of attack, meaning:

    A melee weapon that attack with a single press of a button, like the mighty foot
    Melee can't be used while firing or another action
    Different weapons allow you to use melee at different intervals; as in a shotgun will let you melee 1/4 a second after firing, and a rocket would allow you to melee 3/4 of a second after firing, not a HUGE difference, but can mean the difference between life and death


I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.

Cheers.
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Postby Dr. Shadowborg » Sun Jul 27, 2008 7:46 pm

ShoTro wrote:I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.


/me coughs something about his Hellsmash QSR mod's sonic gauntlets
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Postby -z- » Wed Oct 15, 2008 1:50 am

I found the the speed and air movement in Nexuiz permit for ample opportunities to use such a weapon. There has been quite a bit of buzz about wanting a knife game in Nexuiz. As a ninja, I think a knife would be a good addition.

Something I liked about Halo was the assassination medal for sneaking up behind someone and using a melee attack to kill them. Dependant upon the victim's health, it'd be neat if this triggered an instant throat cut.

Otherwise, I'd imagine the behavior to be a weak but "chargable" stabbing action.

Also, Goldeneye, slappers only.
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Postby IHateThisMap » Wed Mar 18, 2009 12:51 pm

One thing I played that has to be the ultimate melee game is Action DooM 2: Urban Brawl. I was a stand alone Doom mod that emulated old beat 'em up like Streets of Rage and TMNT: arcade in a FPS. I think it was just brilliant.

My ideal for a axe mod was to make it auto-attack when you got close like in Metal Slug. It's would work like Halo's melee but you don't have to add any buttons to the game, which i think is importent keepping Quake's gameplay simpel and fun.

BTW I like the ideal of charging the melee attack.
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Postby bravez » Wed Aug 04, 2010 12:42 am

ShoTro wrote:Interjecting my 2 cents. But I would love to see a "halo-esque" melee style of attack, meaning:

    A melee weapon that attack with a single press of a button, like the mighty foot
    Melee can't be used while firing or another action
    Different weapons allow you to use melee at different intervals; as in a shotgun will let you melee 1/4 a second after firing, and a rocket would allow you to melee 3/4 of a second after firing, not a HUGE difference, but can mean the difference between life and death

I love the idea that if you can lay a melee hit one after another they progressively get more powerful, although, the final hit of a 3-hit combo should push the enemy away from you and reset the damage back to default.

Cheers.


What is the best melee weapon that can really attack the enemy..
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Postby Sajt » Wed Aug 04, 2010 4:39 am

Maybe a lit cigarette that you can rub in their eyes. It would go well with brass knuckles and a leather jacket.
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Postby hondobondo » Wed Aug 04, 2010 4:34 pm

superduper quake melee weapons

all damage dependent on health of the player
lightsaber
chainsaw
axe that damages enemies in a wave out from the player
hammer that damage in a radius
mighty foot

:D
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Postby jim » Mon Aug 23, 2010 10:27 am

I'll quote wikipedia for a description of the weapon.. 10 points who ever knows the name of the weapon :D

2 handed sword about 7' long and 12" wide at its base. It is more than an inch thick at the middle of the blade, giving it incredible weight and power. It is more of a table-sized slab of iron than a blade.
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Postby Chip » Mon Aug 23, 2010 11:53 am

jim wrote:I'll quote wikipedia for a description of the weapon.. 10 points who ever knows the name of the weapon :D

2 handed sword about 7' long and 12" wide at its base. It is more than an inch thick at the middle of the blade, giving it incredible weight and power. It is more of a table-sized slab of iron than a blade.


I cheated!

Code: Select all
define(sv_cheats, 1);

$string = '2 handed sword about 7' long and 12" wide at its base';
$url = openurl('wikipedia.org');

find($string, $url, $result);

echo $result; // result is Dragon Slayer


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Postby gnounc » Tue Aug 24, 2010 2:31 am

I would have guessed the Buster Sword.
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Postby dreadlorde » Tue Aug 24, 2010 3:04 am

I really loved the chainsaw in zerstorer. The axe is meh.
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Postby gnounc » Tue Aug 24, 2010 4:32 am

The riot baton and cattle prod in deus ex are nice : )

That schlink sound the telescoping baton makes when it comes out
really makes it a joy to use

But I think a game needs a good old fashioned headbutt. Complete
with camera roll and everything
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Postby Sajt » Tue Aug 24, 2010 5:39 am

gnounc wrote:But I think a game needs a good old fashioned headbutt. Complete
with camera roll and everything


Hahah, nice. And you would get woozy if you smashed your head against a wall, leaving blood (or cracks on glass).
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