quake 1 wad 3 support

Non-technical talk about multiplayer and singleplayer gameplay and game design.
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behind_you
Posts: 237
Joined: Sat Feb 05, 2011 6:57 am
Location: Tripoli, Libya

quake 1 wad 3 support

Post by behind_you »

THIS IS PROBABLY IN THE WRONG SECTION!

i NEED quake 1 to have wad 3 support. is there any way?
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Re: quake 1 wad 3 support

Post by Baker »

behind_you wrote:THIS IS PROBABLY IN THE WRONG SECTION!

i NEED quake 1 to have wad 3 support. is there any way?
Sure ...

Link 1: http://forums.inside3d.com/viewtopic.php?t=1358
Link 2: http://forums.inside3d.com/viewtopic.php?t=2937
Link 3: http://forums.inside3d.com/viewtopic.php?t=2579
Link 4: http://forums.inside3d.com/viewtopic.php?t=2656

DarkPlace, FTEQW, QRack and several other engines support HLBSP on Windows; at least 2 released PSP engines do.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
behind_you
Posts: 237
Joined: Sat Feb 05, 2011 6:57 am
Location: Tripoli, Libya

Post by behind_you »

OMG THANK YOU!


btw which of these already has animation interpolation?
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Post by Baker »

behind_you wrote:OMG THANK YOU!


btw which of these already has animation interpolation?
All of them.

In fact, it is mighty tough to find any recent Q1 engine without animation interpolation.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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