Destroy Their Leader

Non-technical talk about multiplayer and singleplayer gameplay and game design.

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Destroy Their Leader

Postby Error » Mon Oct 04, 2010 9:22 am

OK, not fully thought out, but here goes:

* Team based deathmatch.
* Customizable class system with choices of weapons, and two abilities or class bonuses. Upon character completion, each character is saved, to be "logged into again"
* Each team has a Cthon or Shub-Niggurath that the opposing team must kill to win.
* Frags can be used to upgrade your character. Purely a currency. Maybe even an experience system.
* If experience is used, you get stronger as you gain levels.

Anyone have anymore ideas... I'm just sitting here thinking.
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Postby frag.machine » Mon Oct 04, 2010 12:17 pm

I remember Q3:TA having some game mode like this, where you had to destroy some enemy building to win.

But replace the regular player with Quake monsters... And then you're into something really interesting. A TF-style game using monsters instead classes:

shambler == heavy
ogre == demoman
scragg == spy (?)
vore == medic (?)
? == ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ceriux » Wed Oct 06, 2010 10:53 pm

i liked his original ideas for customizable classes.
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Postby horrorporn » Wed Oct 06, 2010 11:05 pm

maybe some way to summon minions, so you can have bigger battles with fewer players.
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Postby ceriux » Wed Oct 06, 2010 11:09 pm

maybe as one of the abilities?

why not buyable skins with the "currency" system?
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