A friendly reminder of potentially forgotten features:
When you make a game, you can have the ability to replace "CRAPY BROWN QUAK APLETE" with an all new one yourself! MAKE SOME!
- Fimg has a palette editor
- XWE has a palette editor, but it is DOOM oriented. This is what I use, since it is fun to make gradients with.
- QME 3.1 has a palette editor, but its precision is lacking (i.e. sometimes it 180s some colors)
- The last 8 rows are reversed. This is only because Adrian Carmack is a lazy deluxepaint lover. There is no real reason for this reversal.
If you target software mode, don't forget about generating colormaps!
- Fimg can generate colormaps
- QME 3.1 is also a colormap generator, infact it's pretty versatile with this.
Quake will look like qrap if you use a new palette, but when you're making a game, what Quake would look like won't matter.
A new palette is key to invoking a new 'feel' to the new game.