Quake's Epic Battle

Non-technical talk about multiplayer and singleplayer gameplay and game design.
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Team Xlink
Posts: 368
Joined: Thu Jun 25, 2009 4:45 am
Location: Michigan

Quake's Epic Battle

Post by Team Xlink »

Hello.

I am going to start makeing a Quake mod called Quake's Epic Battle.

It is basically a large quake war.

Here are some of my thoughts on this project.
  • 1. Works with Stock GlQuake Engine.

    2. Bot/Mobot/Monster/Creature Support because I doubt you will be able to find that many players.

    3. How many should there be? Well I think it would be cool to aim for 100 vs 100 but then again that isn't very realistic so maybe a little less then that.

What do you think about it? Do you want to participate in the creation?[/list]
Chip
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland
Contact:

Post by Chip »

Well, I have my own projects I'm working on, so I can't help.

But it's a great idea. MH stated in one of his latest articles that he's experimenting with large open spaces in Quake. You might ask him a few things about performance and possibilities.

It would be nice to have a mod like that. I remember the fortsge map where I first learned rocket jumping. That map was simple, dark and killer. We played that map day and night.

You should do a bit of research and development prior to starting this mod. Like, what map types do you want to use? Open, closed, semi? What kind of textures? Detailed, simple, abstract?

I have to go now.
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