Good Mods for Stock Quake

Non-technical talk about multiplayer and singleplayer gameplay and game design.
Team Xlink
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Good Mods for Stock Quake

Post by Team Xlink »

Hello.


So many mods I find are dependent on DarkPlaces.

Are there any good ones for stock quake?

Thank you.
Last edited by Team Xlink on Mon Dec 14, 2009 3:02 am, edited 1 time in total.
Spirit
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Post by Spirit »

Nope, there were never any good mods for Quake.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Downsider
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Post by Downsider »

Spirit wrote:Nope, there were never any good mods for Quake.
Funny guy 8)
Wazat
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Location: Middle 'o the desert, USA

Post by Wazat »

Archmage, Airquake, Void Mod and Best of the Void (both mine), Roids, Snowed, Custents, Void Ents (mine), Jeht (mine)...

Those are what come to mind without hooking up and booting my old computer to look at my quake folder.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Dr. Shadowborg
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Post by Dr. Shadowborg »

/me coughs

I've heard the one in here isn't bad.

http://forums.inside3d.com/viewtopic.php?t=967

New version (Which is very much different from this) will probably come out as soon as I get some time to:

1. Finish the Cthonoid
2. Fix a myriad of small things
3. Properly tweak skill settings for the SP map in the new version
4. Enough of a time gap passes from when RMQ Deathmatch Demo was released. (Because I don't want to steal any of it's thunder. And no, I have not had any time to try either it or the SP demo either. :\)
Baker
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Re: Good Mods for Stock Quake

Post by Baker »

Team Xlink wrote:Hello.

So many mods I find our dependent on DarkPlaces.

Are there any good ones for stock quake?

Thank you.
Depends on your definition of a "good" mod.

Open source mods that I know of that are intriguing:

New monsters, weapons, "power ups"?
1. Zerstorer
http://www.quake-1.com/quakec-gallery/z ... devkit.zip

2. Hipnotic / Rogue (Quake Mission Packs 1 and 2)
http://www.quake-1.com/quakec-gallery/h ... it-all.zip
http://www.gamers.org/pub/idgames2/more_idstuff

3. The Lost Chapters
http://www.quake-1.com/quakec-gallery/C ... -19-05.zip

4. OUM
http://www.quake-1.com/quakec-gallery/oumqc.zip

5. Custents
http://www.quake-1.com/quakec-gallery/custents.zip

6. Navy Seals
http://www.quake-1.com/quakec-gallery/ns30src.zip

7. X-Men: Ravages of Apocalypse
http://www.zerogravity.com.au/portfolio0601.php

8. Lunaran's Mega Enforcers / Axe Grunts
http://www.quake-1.com/quakec-gallery/lunsp1.zip

9. Prydon Gate (Sort of like Diablo)
http://www.quake-1.com/quakec-gallery/c ... e_src).zip

10. QMatrix (wall jumping, for one!)
http://www.quake-1.com/quakec-gallery/Matrix05C_SRC.zip

11. And of course Quake-Life by Avirox
https://customtf.svn.sourceforge.net/sv ... fe/ql_src/
Mods with new physics or new gadgets:
Multiplayer:
Others here are FAR more familiar with the great and offbeat mods that have been made. But this is a list of some great sources that I know of personally.
Team Xlink
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Location: Michigan

Post by Team Xlink »

I am not really after the sources.

What I am after is:

1. A mod that can run in Stock Quake/GlQuake.
2. Its fun.


If it is a multiplayer mod, does it have servers that people play on or does it have bots.

I just want something fun to play while I am at work.

I will check out some of the stuff you listed.

Thank you.
Wazat
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Location: Middle 'o the desert, USA

Post by Wazat »

Try Jeht then. :D
</shameless plug>

Also Airquake is a great option.

Most mods don't have servers these days, unfortunately. :( Rocket Arena and TF probably always will.

*Edit: You can always play these mods in multiplayer on a LAN, if you have others to play with. If not on the same LAN, then over a VPN or with Hamachi, etc.

Many mods also offer bots, especially thanks to Frikbot.

Another multiplayer mod with bots: my Battlemech mod. It runs in TomazQuake and I think stock/GLQuake. I don't remembe though. Sadly it hasn't run in Darkplaces for some time due to a weird camera bug that started appearing at a DP version we haven't narrowed down yet.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
scar3crow
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Location: Alabama

Post by scar3crow »

http://www.gamers.org/pub/idgames2/quak ... qp220z.zip
http://www.gamers.org/pub/idgames2/quak ... qp220z.txt

Killer Quake Pack. Its utterly insane, and jam packed with randomness and various juicy bits.

http://www.gamers.org/pub/idgames2/quakec/

I'll try and give you a more proper list later on.
If it is a multiplayer mod, does it have servers that people play on or does it have bots.
Sadly most servers don't know how to changelevel from dm3. If I had the cash, I would love to setup some Inside3d servers, running classic mods, and new mods as well. Bots and friends with a listen server are your best bet.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
Baker
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Joined: Tue Mar 14, 2006 5:15 am

Post by Baker »

scar3crow wrote:http://www.gamers.org/pub/idgames2/quak ... qp220z.zip
http://www.gamers.org/pub/idgames2/quak ... qp220z.txt

Killer Quake Pack. Its utterly insane, and jam packed with randomness and various juicy bits.

http://www.gamers.org/pub/idgames2/quakec/

I'll try and give you a more proper list later on.
If it is a multiplayer mod, does it have servers that people play on or does it have bots.
Sadly most servers don't know how to changelevel from dm3. If I had the cash, I would love to setup some Inside3d servers, running classic mods, and new mods as well. Bots and friends with a listen server are your best bet.
Random information:

scar3crow, I know you hate ProQuake cheat-free (it only allows ProQuake client to play and no other engines) and I want you to know that it is now officially dead. There is 1 obscure server running ProQuake cheat-free that no one uses ... all the rest now have abandoned it in favor of the DarkPlaces/FTEQW derived "anti-wallhack" server.

Additional information:

This week may see the birth of the "Universal Server". These servers can run tons of [open source only] mods via vote-mod, due to information FrikaC conveyed last year about how progs.dat loads fresh upon a map change.

The reason the mods must be open source is that it requires some QuakeC modification.

There are 2 server operators that may end up hosting the pilot server of this modification this week. I expect that this will lead to a chain reaction where most servers become "Universal Servers" (why host one mod if you can host 5 or 10 or 20 mods via vote-mod).

The result of that would likely be that servers with extra ports available might be able to host a DarkPlaces dedicated port because "Universal Server" will free up server resources by not needing so many redundant ports to host mods.

This is all tentative and theoretical and may evolve somewhat slowly because the one thing that can't be tolerated on a server is a mod that can crash the server.

And most of these mods haven't had enough live road testing to know the quality of their code.
scar3crow
InsideQC Staff
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Location: Alabama

Post by scar3crow »

Baker; That is rather exciting news, and I do hope you open source the framework for such a "Universal Server", I just hope they don't get filled with Clan Arena variants, but rather interesting mods.

Some mods off the top of my head for the servers, though I do not know if they're open source or not:
GetRichQuake (a long long time ago it was MOTW on PQ and it was a blast)
Storm the Castle (FrikaC's medieval answer to TeamFortress, I loved playing the Thief)
Zerstorer DM
Painkeep
HeadHunters
Navy SEALS
Kleshik
Quoth co-op
Hipnotic DM
Rogue CTF
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
LordHavoc
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Location: western Oregon, USA
Contact:

Post by LordHavoc »

How is the mod switching done? Does it use the sv_progs cvar in darkplaces to change the progs.dat filename?

Also, Quoth is not open source, though users may have a legal right to demand source code to it, as one might assume it is under the GPL v2.

Before the GPL re-release of the id1 qc source it had no license, which in the US roughly means "no license, can not distribute at all", so one could assume then that it must be based on the GPL source, or it is an even bigger legal breach if not.

Under the GPL, the user can demand source code to any specific version they have received binaries for.
mh
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Joined: Sat Jan 12, 2008 1:38 am

Post by mh »

scar3crow wrote:Baker; That is rather exciting news, and I do hope you open source the framework for such a "Universal Server", I just hope they don't get filled with Clan Arena variants, but rather interesting mods.

Some mods off the top of my head for the servers, though I do not know if they're open source or not:
GetRichQuake (a long long time ago it was MOTW on PQ and it was a blast)
Storm the Castle (FrikaC's medieval answer to TeamFortress, I loved playing the Thief)
Zerstorer DM
Painkeep
HeadHunters
Navy SEALS
Kleshik
Quoth co-op
Hipnotic DM
Rogue CTF
Baker is Mr Open Source, I can guarantee you he will.

Oh, and wot 'Avoc said about Quoth x 25000.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
scar3crow
InsideQC Staff
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Post by scar3crow »

mh; I felt it safe to assume he would, but best to ask first just to make sure its known and in the open =)
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
Wazat
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Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

It would be cool to see one of my mods (i.e. Jeht/Ace of Nails/Best of the Void) in such a voting mod... though it would be too bad to get it in there only to have it voted down every time. ;)

Is it QW mods only or are other mods fair game?

Rune Quake was popular, and may be a good mod to add.

I totally agree with Storm the Castle. I had fun playing that with FrikaC and others. Token Quake would also rock, especially if it had an in-game QC menu system to make it easy to throw together a character on the fly (and I think it might have). However, if it gave a clear link to the website to build the character, that would work.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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