Editor on OS X?

Discuss the construction of maps and the tools to create maps for 3D games.
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Jatz
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Joined: Thu Dec 20, 2007 1:11 am

Editor on OS X?

Post by Jatz »

A bit of searching turns up no native Quake map editor for mac OS X. I have on for classic (yuck) so I'm wondering if there's a native one I missed or an editor for *nix that'll run under x11.app?

I'm only jumping into this, so if there isn't would I be better off trying QuArK or something on windows?
Urre
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Post by Urre »

You shouldn't touch Quark. But in any case, you're better off asking on func_msgboard
I was once a Quake modder
Spirit
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Post by Spirit »

Wait for this being released: http://wantonhubris.com/blog/
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
leileilol
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Post by leileilol »

gtkradiant maybe!!!
i should not be here
Jatz
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Joined: Thu Dec 20, 2007 1:11 am

Post by Jatz »

Spirit wrote:Wait for this being released: http://wantonhubris.com/blog/
That look really promising. Is there an estimated release date or is it just as it goes/when it's done?
leileilol wrote:gtkradiant maybe!!!
A quick google reveals an OS X build. I'll give that a try, see how I fare.

Edit: Erm, does gtkradiant support Quake I?

Thanks a lot for the responses, merry xmas everyone.
Dreadful
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Location: Louisville Ky

Post by Dreadful »

I couldnt get GTKRadient to work for quake 1 on my mac :( But I do use Quiver 1.2 Its the best you can find right now for mac all though it only runs using os9.

Check it out:
http://developer.chaoticbox.com/quake.php?tab=mactools

It has a built in compiler but its not all that great, so also check out:
http://www.aegidian.org/gqt/osx/index.html

I hope this is helpful.

Also, I am very interested in that editor on wantonhubris! Does anybody know anything about it? Release date maybe? :D
Jatz
Posts: 5
Joined: Thu Dec 20, 2007 1:11 am

Post by Jatz »

Dreadful wrote:I couldnt get GTKRadient to work for quake 1 on my mac :( But I do use Quiver 1.2 Its the best you can find right now for mac all though it only runs using os9.

Check it out:
http://developer.chaoticbox.com/quake.php?tab=mactools

It has a built in compiler but its not all that great, so also check out:
http://www.aegidian.org/gqt/osx/index.html

I hope this is helpful.

Also, I am very interested in that editor on wantonhubris! Does anybody know anything about it? Release date maybe? :D
I have Quiver right now, and it looks like my only option until that other editor is released.

Are there any tutorials for quiver? Or should I just look for general mapping help?

Edit: Heheh, tutorials included. >_>

Edit #2: Quiver question, when I select build it hands be a .h1, .h2, and .prt. what do I do with these?
Dreadful
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Joined: Wed Dec 26, 2007 6:45 pm
Location: Louisville Ky

Post by Dreadful »

It should erase those files when it is done compiling the map and give you just the bsp and a pts file if your level has leaks.
Get those compiling tools from the other link I gave you. I use them when I am done with the level. But If quiver isnt working correctly, then that is your best bet.
Jatz
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Joined: Thu Dec 20, 2007 1:11 am

Post by Jatz »

Well, quiver crashes classic completely when I try to build a map. It's just a map following the first tutorial, so I don't think it's an issue with the map I'm trying to build.
Jatz
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Joined: Thu Dec 20, 2007 1:11 am

Post by Jatz »

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