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Materials in Quake level editor

Discuss the construction of maps and the tools to create maps for 3D games.

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Materials in Quake level editor

Postby Pectabyte » Wed Sep 05, 2007 10:57 pm

I am using GTKRadiant 1.5 for building levels for Quake 1. How do I get my materials to behave like Water, Lava, Transparent glass ECT? I read a tutorial that said putting a ! infront of the file name would make a brush behave like water. Doesn't seem to work though.
Pectabyte
 
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Postby Spirit » Thu Sep 06, 2007 8:49 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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