Materials in Quake level editor
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Materials in Quake level editor
I am using GTKRadiant 1.5 for building levels for Quake 1. How do I get my materials to behave like Water, Lava, Transparent glass ECT? I read a tutorial that said putting a ! infront of the file name would make a brush behave like water. Doesn't seem to work though.
- Pectabyte
- Posts: 5
- Joined: Wed Aug 08, 2007 6:03 pm
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
2 posts
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