http://harbl.iiichan.net/quatrix.zip
Run by doing
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/path/to/your/quake/quake <your options here> -game quatrix +map quatrix
From the README.txt
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================================================================
Title : QUATRIX NEXUS LEVEL PACK
Author : dayfive
Email Address : day5ive [AT] gmail [DOT] com
Description : Originally a "test suite" world for
using QuakeC, it has now grown into
a multi-level deathmatch arena!
Additional Credits to : FrikaC, LordHavoc, and
The creator(s) of gtkradiant & hmap2.
================================================================
* Play Information *
Episode and Level # : QUATRIX.BSP
OASIS.BSP
TELEPORTS.BSP
SEWER.BSP
MUSEUM.BSP
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
New QuakeC : Yes
Demos Replaced : 0
* Construction *
Base : My imagination
Build Time : (Render time alone)
QUATRIX.BSP - 5.26 hours
OASIS.BSP - 6.56 hours
TELEPORTS.BSP - 45 seconds
SEWER.BSP - 71 seconds
MUSEUM.BSP - 86 seconds
Editor(s) used : gtkradiant, hmap2 for compiling.
Text editor for QuakeC
* Notes *
How to run : Just put the 'quatrix' folder parallel
with your ./id1 folder and run
"quake -game quatrix".
For example if your folder is setup as
C:\QUAKE then put 'quatrix' at
C:\QUAKE\quatrix.
Hint : You can access all of the levels from
QUATRIX.BSP. All levels have multiple
Coop and Deathmatch starts, as well
as single player starts. There are
many hidden secrets that are essential
to finding the level exits. All maps
have level exits.
* Copyright / Permissions *
Verbatim copying and distribution of this entire article are
permitted worldwide without royalty in any medium provided this
notice is preserved.
Source code is included under GNU GPL license and is located in
the ./src folder of this archive.
Pictoral secrets / strategy guide to follow.