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QUATRIX DM Map Pack - Also useful for testing QuakeC !

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QUATRIX DM Map Pack - Also useful for testing QuakeC !

Postby dayfive » Sat Apr 28, 2007 4:47 am

Hello, here is a map pack I've been working on.

http://harbl.iiichan.net/quatrix.zip

Run by doing
Code: Select all
/path/to/your/quake/quake <your options here> -game quatrix +map quatrix


Can be used with deathmatch, coop, or single player - there's starts for all of them.


From the README.txt
Code: Select all
================================================================
Title                   : QUATRIX NEXUS LEVEL PACK
Author                  : dayfive
Email Address           : day5ive [AT] gmail [DOT] com

Description             : Originally a "test suite" world for
           using QuakeC, it has now grown into
           a multi-level deathmatch arena!
                         
Additional Credits to   : FrikaC, LordHavoc, and
           The creator(s) of gtkradiant & hmap2.
================================================================

* Play Information *

Episode and Level #     : QUATRIX.BSP
           OASIS.BSP
           TELEPORTS.BSP
           SEWER.BSP
           MUSEUM.BSP

Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
New QuakeC      : Yes
Demos Replaced          : 0

* Construction *

Base                    : My imagination
Build Time              : (Render time alone)
           QUATRIX.BSP     - 5.26 hours
           OASIS.BSP     - 6.56 hours
           TELEPORTS.BSP     - 45 seconds
           SEWER.BSP     - 71 seconds
           MUSEUM.BSP     - 86 seconds

Editor(s) used          : gtkradiant, hmap2 for compiling.
           Text editor for QuakeC

* Notes *

How to run      : Just put the 'quatrix' folder parallel
           with your ./id1 folder and run
           "quake -game quatrix".
           For example if your folder is setup as
           C:\QUAKE then put 'quatrix' at
           C:\QUAKE\quatrix.

Hint         : You can access all of the levels from
           QUATRIX.BSP. All levels have multiple
           Coop and Deathmatch starts, as well
           as single player starts. There are
           many hidden secrets that are essential
           to finding the level exits. All maps
           have level exits.

* Copyright / Permissions *

Verbatim copying and distribution of this entire article are
permitted worldwide without royalty in any medium provided this
notice is preserved.

Source code is included under GNU GPL license and is located in
the ./src folder of this archive.




Pictoral secrets / strategy guide to follow.
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Postby dayfive » Sun Apr 29, 2007 12:26 am

OASIS Strategy Guide - now added

http://harbl.iiichan.net/3d/kareha.pl/1177410399/
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Postby Entar » Sun Apr 29, 2007 2:43 am

Sounds cool, though LordHavoc IS one of the creators of hmap2 (along with Vic).
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Postby Sajt » Sun Apr 29, 2007 4:33 am

Maybe you should lay off the acid for a bit O_O
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby dayfive » Sun Apr 29, 2007 9:24 pm

Entar wrote:Sounds cool, though LordHavoc IS one of the creators of hmap2 (along with Vic).


Of course you are right, I didn't want to leave anybody out! That's why I singled out FrikaC and LordHavoc and then added the others, hopefully that doesn't leave anybody out...

Sajt wrote:Maybe you should lay off the acid for a bit O_O


lol what makes you say that? Walking on brushes that are of type CONTENT_SKY ?? Isn't that a really neat effect?! it makes you almost feel dizzy....
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