darkplaces r_lightedit

Discuss the construction of maps and the tools to create maps for 3D games.
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ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

darkplaces r_lightedit

Post by ceriux »

hi i was wanting to use this feature in darkplaces, and r_lightedit pops up a nice gui and crosshair. but what are the rest of the cmds/controls to use this feature thanks.

edit nvm this isnt exactly what i was looking for. is there a way to generate .lit files from your rt_lights file? iv used MHcolor but it just automatically generates colors based on something (im not sure what) id like each light to be customly edited.
Cobalt
Posts: 445
Joined: Wed Jun 10, 2009 2:58 am
Location: New England, USA
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Re: darkplaces r_lightedit

Post by Cobalt »

In console type: apropos editlight

Apropos will seek out any commands that contain the key term you enter and print them to con, nifty eh?
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: darkplaces r_lightedit

Post by ceriux »

thanks ill try that out asap
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