door way / portcullis brushwork?

Discuss the construction of maps and the tools to create maps for 3D games.
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ceriux
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door way / portcullis brushwork?

Post by ceriux »

so im trying to make a portcullis, and this is what i have so far... i cant seem to get the brushwork right at the top of the door. does anyone know a way they can show me that will help me out here?


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frag.machine
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Re: door way / portcullis brushwork?

Post by frag.machine »

What is exactly the problem ? The lacking brush to form the arch top or the textured alignment ?
Using QuArK, I'd solve the first this way:
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Most of the time, snap to grid is your friend. :) This example uses a 8 qu grid, which works fine for most maps.
The misaligned textures are more complicated, I don't know any way to reliably make them look right without a lot of hand tweaking.
(that's why most of these cases I'd go for some texture that don't require alignment at all)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
xaGe
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Re: door way / portcullis brushwork?

Post by xaGe »

Textures look fine to me, but its missing the top point. Easily fixed.

Here is one I just started. I used grid 4 for the trim work only.

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Last edited by xaGe on Fri Jan 09, 2015 1:49 am, edited 1 time in total.
ceriux
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Re: door way / portcullis brushwork?

Post by ceriux »

sweet this is exactly what i needed guys. thanks a lot!

btw trenchbroom makes texture alignment super easy =3
xaGe
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Re: door way / portcullis brushwork?

Post by xaGe »

I only did it cause you posted yours.. :lol:

Another 40 mins to add the bars and so some texturing. I had medieval thoughts in my head initially, but had no idea how to texture it that way well so I went Egyptian.

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If this was in a map I would imagine it would have lots of blood and lava pools if not a river some where... :idea:
ceriux
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Re: door way / portcullis brushwork?

Post by ceriux »

looks really nice, how did my doorway turn out?

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xaGe
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Re: door way / portcullis brushwork?

Post by xaGe »

Looks good to me! And you already added wall torches which I had in mind for somewhere on mine as well nice. :)

A few lighting ideas before bed.

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Spirit
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Re: door way / portcullis brushwork?

Post by Spirit »

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
ceriux
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Re: door way / portcullis brushwork?

Post by ceriux »

hey i read through that thanks man! ill try that technique out next.
ceriux
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Re: door way / portcullis brushwork?

Post by ceriux »

hope i did this right, but actually yeah. it seemed to turn out better.

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goldenboy
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Re: door way / portcullis brushwork?

Post by goldenboy »

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Here's one I made.
xaGe
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Re: door way / portcullis brushwork?

Post by xaGe »

Your second one does look better ceriux.
ceriux wrote:hope i did this right, but actually yeah. it seemed to turn out better.
Very nice also GB!

Lets just refer to this thread as the portcullis thread... :mrgreen:
ceriux
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Re: door way / portcullis brushwork?

Post by ceriux »

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xaGe
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Re: door way / portcullis brushwork?

Post by xaGe »

Nice work.
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