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Quark texture manipulation

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Quark texture manipulation

Postby Mathuzzz » Sun Apr 27, 2014 10:49 am

Hi,

I wanted to ask about obvious problem with texture manipulation in Quark map editor. I´m mapping for Hexen 2. Whenever I position texture on a face that is uneven, in-game it looks different/distorted. From what I have read, it may be eliminated by setting map output to Quark etp. However I have to set it to Classic Quake because my mapping tools does not support Quark floating points and these are the only tools that are able to compile my map (it is bigger and exceed standard limits). Is there any way I can make the textures shows correctly? I asked on several boards already with no answer, I guess it must be problem of Quake also, not only Hexen 2.

Thanks
Mathuzzz
 
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Re: Quark texture manipulation

Postby leileilol » Sun Apr 27, 2014 12:50 pm

It'd say it's a problem with QuArK :P
i should not be here
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Re: Quark texture manipulation

Postby qbism » Sun Apr 27, 2014 3:32 pm

Set "decimal places for brushes" to zero? Haven't used Quark mapping in a while, though.
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Re: Quark texture manipulation

Postby Mathuzzz » Sun Apr 27, 2014 4:09 pm

leileilol, well, it is Quark issue, however I wasn´t lucky on the boards.

qbism, I was only able to set it to 1, not 0 and then all the textures were shifted, even on narrow faces.
Mathuzzz
 
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