sea effect in DP

Discuss the construction of maps and the tools to create maps for 3D games.
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Re: sea effect in DP

Post by ajay »

Re limiting the player's range, could you not create a current/tide effect, possibly using push brushes to stop the player swimming out further than you want?

Further: or use them as like an undertow to effectively drown the player if they venture too far - less an invisible wall as an act of nature ;)
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