sea effect in DP
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Re: sea effect in DP
Re limiting the player's range, could you not create a current/tide effect, possibly using push brushes to stop the player swimming out further than you want?
Further: or use them as like an undertow to effectively drown the player if they venture too far - less an invisible wall as an act of nature
Further: or use them as like an undertow to effectively drown the player if they venture too far - less an invisible wall as an act of nature
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
16 posts
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