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sea effect in DP

Discuss the construction of maps and the tools to create maps for 3D games.

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Re: sea effect in DP

Postby ajay » Fri Feb 14, 2014 6:36 pm

Re limiting the player's range, could you not create a current/tide effect, possibly using push brushes to stop the player swimming out further than you want?

Further: or use them as like an undertow to effectively drown the player if they venture too far - less an invisible wall as an act of nature ;)
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