Discuss the construction of maps and the tools to create maps for 3D games.

Moderator: InsideQC Admins


Postby Nahuel » Sun Jan 26, 2014 3:28 pm

just a curiosity, what is func_detail? i guess is a not qc called, solid brush to optimize the q1 bsp maps. :D Thanks for your requests
hi, I am nahuel, I love quake and qc.
User avatar
Posts: 492
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

Re: func_detail

Postby qbism » Mon Jan 27, 2014 2:39 am

It is like func_wall except it casts shadows. Supported by tyrutils 0.14, maybe others.
User avatar
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Return to Mapping

Who is online

Users browsing this forum: No registered users and 1 guest