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func_detail

Discuss the construction of maps and the tools to create maps for 3D games.

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func_detail

Postby Nahuel » Sun Jan 26, 2014 3:28 pm

just a curiosity, what is func_detail? i guess is a not qc called, solid brush to optimize the q1 bsp maps. :D Thanks for your requests
hi, I am nahuel, I love quake and qc.
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Re: func_detail

Postby qbism » Mon Jan 27, 2014 2:39 am

It is like func_wall except it casts shadows. Supported by tyrutils 0.14, maybe others.
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