Blender addon for fast whiteboxing: LDK_DrawBox

Discuss the construction of maps and the tools to create maps for 3D games.
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goldenboy
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Blender addon for fast whiteboxing: LDK_DrawBox

Post by goldenboy »

http://www.youtube.com/watch?v=NlCHogCG ... e=youtu.be

http://blenderartists.org/forum/showthr ... -Beta-v0-1
I made this addon to speed up my level prototyping phase. It allows the user to quickly create new geo, all snapped to a world space grid.
This looks as if it would allow very simple, Radiant-style blocking out of on-grid geometry in Blender.

The finished layout could then be exported as OBJ to Radiant, or just exported as Quake / Quake 3 .map with some matching exporter.

Using Blender for level design has just become a lot easier. On-grid geometry is a lot easier to work with, be it for automatic clipping with q3map2, or for better lightmaps. needless to say, the biggest advantage would be the speed with which you can generate a layout using this.

I'm really intrigued.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Blender addon for fast whiteboxing: LDK_DrawBox

Post by leileilol »

Yeah, one of the main cons of using modeling tools for mapping is maintaining convex quads.


If only someone went a step further for a little Blender Game Engine-based 'test' of the level with Quake player size, hull and physics...
i should not be here
jitspoe
Posts: 217
Joined: Mon Jan 17, 2005 5:27 am

Re: Blender addon for fast whiteboxing: LDK_DrawBox

Post by jitspoe »

One of these days, I really want to make a compiler that will cleanly convert concave meshes into convex brushes.
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