The TrenchBroom Level Editor for Quake
Re: The TrenchBroom Level Editor for Quake
Have you ever thought about adding an option to export to OBJ?
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- Posts: 53
- Joined: Sat Oct 02, 2010 5:42 am
Re: The TrenchBroom Level Editor for Quake
No, I haven't, and I'm not sure it's possible / feasible. What would you use it for?
Re: The TrenchBroom Level Editor for Quake
I'm a very good Quake 1 mapper and i've been playing around with UDK and Unity lately. Being able to export levels to OBJ would allow me to use my levels in virtually any game engine, not just Q1. Also, your level editor is very intuitive and MUCH better than UDK's default BSP tools or Unity's non-existing ones.
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- Posts: 53
- Joined: Sat Oct 02, 2010 5:42 am
Re: The TrenchBroom Level Editor for Quake
I see. So would you want everything exported (brushes with "outside" faces and all) or only the "insided" facing faces of the brushes?
Re: The TrenchBroom Level Editor for Quake
this is just crashing when i started the exe :/
too bad i want to test this....
EDIT: looks like my gfx card isnt supported... A bit Ridicilous for a Quake editor :/
too bad i want to test this....
EDIT: looks like my gfx card isnt supported... A bit Ridicilous for a Quake editor :/
Re: The TrenchBroom Level Editor for Quake
Everything exported, since this gives more freedom to the mapper and could be used for modelling buildings in non-BSP engines as well.SleepwalkR wrote:I see. So would you want everything exported (brushes with "outside" faces and all) or only the "insided" facing faces of the brushes?
Re: The TrenchBroom Level Editor for Quake
@JasonX
There is a well working workaround to get your map as a model
at least if you are using Blender it is going to be straight forward
Here is the link that i posted 1 site before
http://www.moddb.com/games/zentense/tut ... o-torque3d
it contains all intel you need - to get something from TrenchBroom into Blender and to your Engine of choice.
I know this is no direct solution and my appologizies if am moving the discussion away
- ofc a export to .obj function would be great to have.
There is a well working workaround to get your map as a model
at least if you are using Blender it is going to be straight forward
Here is the link that i posted 1 site before
http://www.moddb.com/games/zentense/tut ... o-torque3d
it contains all intel you need - to get something from TrenchBroom into Blender and to your Engine of choice.
I know this is no direct solution and my appologizies if am moving the discussion away
- ofc a export to .obj function would be great to have.
Re: The TrenchBroom Level Editor for Quake
hey there hasnt been an update for TB in a while was wondering if its still being worked on? also if it is can i request to have selection/brush scaling added? it would be ultra useful.
Re: The TrenchBroom Level Editor for Quake
Sleepwalkr is working on a whole new implementation.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: The TrenchBroom Level Editor for Quake
really? well i cant wait for the new version. trenchbroom is my favorite editor.
Re: The TrenchBroom Level Editor for Quake
It does make mapping fun, like Sketchup for Quake.
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- Posts: 53
- Joined: Sat Oct 02, 2010 5:42 am
Re: The TrenchBroom Level Editor for Quake
Yes, a new version with many new features and support for other games is under way, but unfortunately I don't have as much time to work on it as I'd like, so it's still a couple of months off.
Re: The TrenchBroom Level Editor for Quake
well i cant wait! im and okay mapper with out trenchbroom, but with it! im decent =D trenchbroom kicked worldcraft based tools out the door for me i love your program !
Re: The TrenchBroom Level Editor for Quake
Can`t wait, i would just wish for some curve options and a smaller grid size but anyways looking forward to the new version.SleepwalkR wrote:Yes, a new version with many new features and support for other games is under way, but unfortunately I don't have as much time to work on it as I'd like, so it's still a couple of months off.
Re: The TrenchBroom Level Editor for Quake
I dying for an OBJ exporter, so i can use it in Unity.