The TrenchBroom Level Editor for Quake

Discuss the construction of maps and the tools to create maps for 3D games.
SleepwalkR
Posts: 53
Joined: Sat Oct 02, 2010 5:42 am

Re: The TrenchBroom Level Editor for Quake

Post by SleepwalkR »

Andrew, thanks for the heads up about the doomworld thread.

The Quake pak files don't contain the textures (they're baked into the bsp files). Does your code extract them from the bsps?
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: The TrenchBroom Level Editor for Quake

Post by frag.machine »

Yay for RPS p1mpage! Congrats SleepwalkR!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
goldenboy
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel
Contact:

Re: The TrenchBroom Level Editor for Quake

Post by goldenboy »

Would you care for some brown with that brown, sir?
Hah hah. :mrgreen:
SleepwalkR
Posts: 53
Joined: Sat Oct 02, 2010 5:42 am

Re: The TrenchBroom Level Editor for Quake

Post by SleepwalkR »

Thanks! That was unexpected!
SleepwalkR
Posts: 53
Joined: Sat Oct 02, 2010 5:42 am

TrenchBroom 1.0.5

Post by SleepwalkR »

Changes
- Fixed a crash when undoing edge and face move operations.
- Improved map loading speed.
- Improved accuracy of vertex computation.
- Added antialiasing for grid lines (rebb).
- Thin out grid lines after a certain distance (rebb).
- Draw thinner grid lines for small grid sizes.
- Added face shading depending on view direction (rebb).
- Fixed a performance problem when editing face attributes.
- Place initial brush in new maps and make the camera look at it.
- Position pasted objects so that they line up with objects under the mouse cursor.
- Added option to use Alt+MMB to move the camera forward and backward.
- Fixed parsing of color values in FGD files.
- Improved Quake.fgd and Quoth2.fgd.
- Updated and fixed some errors in the documentation.

http://kristianduske.com/trenchbroom
SleepwalkR
Posts: 53
Joined: Sat Oct 02, 2010 5:42 am

TrenchBroom 1.0.6

Post by SleepwalkR »

- New text rendering system (faster and fewer glitches)
- Brush drawing now more accurate (see docs)
- Option to use integer plane point coordinates
- Recompute vertices after every change to brush geometry
- Major lines of the grid are rendered thicker
- Read write protected map files
- Don't crash when trying to save a write protected file
- Internal Worldspawn properties set to read only
- Fix 3D view focus issues on Windows
- Drop invalid brushes in parser instead of crashing
- Always autosave (don't wait until the map is changed)
- Keep more autosaves and save only every 10 minutes
- Don't show rotation decorators for invisible entities
- Documentation updates and fixes

Download here: http://goo.gl/0eL9u
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

sweet! i have plans to use your editor in a project of mine, once im done working on this mod/game with mabuse! i cant wait to start really playing around with it!
xaGe
Posts: 465
Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York
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Re: The TrenchBroom Level Editor for Quake

Post by xaGe »

..Updates are coming fast. :) Version 1.0.7 is out now on the TB website.

What I've noticed: The bounding box around the item_health is too small and over to the side of the health box in view when making a quake map. Also noticed clicking in the entity tab view and dragging out an entity over to map crashes TB instantly. Enabling vertex editing also crashes TB. Guess it doesn't like my laptop.
SleepwalkR
Posts: 53
Joined: Sat Oct 02, 2010 5:42 am

TrenchBroom 1.0.8

Post by SleepwalkR »

- Fix the rotation tool
- Allow snapping faces to the grid when resizing brushes
- Improved major grid line shading (rebb)
- Fixed umlauts in About dialog

Downloads: http://goo.gl/0eL9u
Max_Salivan
Posts: 96
Joined: Thu Dec 15, 2011 1:00 pm

Re: The TrenchBroom Level Editor for Quake

Post by Max_Salivan »

when will the new version?

Texture wads and subdirectories are not saved:)
And its needs in compiler :D
Sorry for my english :)
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

well i hope 2.0 comes out good! this is my favorite editor. the extra map type support sounds awesome btw!
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

is it just me or is the trenchbroom website down? looks like quaketastic is down too.
SleepwalkR
Posts: 53
Joined: Sat Oct 02, 2010 5:42 am

TrenchBroom 1.1.0

Post by SleepwalkR »

Changelog:
- Keyboard customization
- Restrict to X or Y axis when moving objects
- Limit face points to integer coordinates
- New duplication options (drag to duplicate and duplicate in specific direction)
- New information bar at top of 3D view
- Moved search field to information bar
- Improved precision and stability of vertex tool
- Select objects by line number
- Brush resizing feels more natural and snaps more accurately
- Autosave when the applicaton exits
- More brush filtering options
- Better performance for view filters
- Clip tool remembers last clip side
- Clip tool adds new brushes to parent entities of clipped brushes
- Clipped brushes remain selected after deactivating the clip tool
- Double click on brush selects all brushes belonging to the containing entity
- Shift + double click on brush to select all of its faces
- Paint selection
- Show entity angle in 3D view
- Camera tracks for point file navigation and center on selection
- Show compass in 3D view
- Buttons for texture flipping in face inspector
- Hotkeys to activate inspector tabs
- Smooth camera navigation with WASD keys
- Customizable texture browser icon size
- Render skip / clip / hint / trigger and liquid brushes semi-transparently
- Numerous bug fixes

Download: http://kristianduske.com/trenchbroom/downloads.php
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

im liking this verison. i think i missed a few patches o.O i dont remember being able to move with wasd I like it!
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