The TrenchBroom Level Editor for Quake

Discuss the construction of maps and the tools to create maps for 3D games.
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

qbism wrote:Does TB1 run on the Toshiba?

it ran before, but after so many brushes (im assuming) it crashes. (so many being less than the size of the start hub)

hmm just tested and tb1 crashes upon loading now. think its a vista issue?

i tried downloading more recent chipset drivers from intel (which supports opengl) and it told me i couldnt install them. im going to try and uninstall the existing ones and install those again.

yep OpenGL 2.1 i dont think is supported. only 2 i guess.
xaGe
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Re: The TrenchBroom Level Editor for Quake

Post by xaGe »

From what I have read about the Intel GMA X3100 under Windows, the driver supports DirectX 10.0, Shader Model 4.0 and OpenGL 1.5. Under Linux, OpenGL 2.1 is supported.
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

looks like i may be getting unbuntu =3
xaGe
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Re: The TrenchBroom Level Editor for Quake

Post by xaGe »

Well let us know how you make out.
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

so ubuntus installed how do i install the new tb2 on it?
xaGe
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Re: The TrenchBroom Level Editor for Quake

Post by xaGe »

I just pulled from git, compiled and ran TrenchBroom 2 on Ubuntu base 14.04 under virtualbox without issue so its working ok for me. Go to TrenchBroom on GitHub and follow the Build.txt under the NewArchitecture branch. That pretty much lays it out with easy enough directions to follow. Just make sure you installed the required dependencies you don't have first and you should be fine. Also no need to compile wxWidgets 3 from source just search for it and install via your package manager with the other dependencies before you attempt to compile TB2.


If you pulling from git. Open a terminal somewhere enter(paste) in the following lines one at a time.

git clone https://github.com/kduske/TrenchBroom.git
cd TrenchBroom
git checkout NewArchitecture

The Build.txt will take you thru the rest which isn't much or hard to do at all. Post problems here and I will help the best I can.

Image
Last edited by xaGe on Tue Dec 02, 2014 3:13 am, edited 2 times in total.
ceriux
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Location: Indiana, USA

Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

thanks ill let u know asap
xaGe
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Re: The TrenchBroom Level Editor for Quake

Post by xaGe »

NP. I am free right now actually working on a map with TB2 so I will keep an eye out here if you reply.
ceriux wrote:thanks ill let u know asap
So yeah, its been a few days...
I'm guessing it either worked fine or you haven't had time to try?
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

sorry iv just been too busy. ill probably be able to get to it in a day or two. off all week then.
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

hey turns out my girlfriend got me a new laptop for christmas/aniversary . trenchbroom 2 runs fine on it. question though whats this new window on the right side?
qbism
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Re: The TrenchBroom Level Editor for Quake

Post by qbism »

ceriux wrote:hey turns out my girlfriend got me a new laptop for christmas/aniversary . trenchbroom 2 runs fine on it. question though whats this new window on the right side?
New laptop? Xmas present early?? She sounds like a keeper! :D
I think it is the beginnings of a mini-plan view and a height indicator similar to Radiant.
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

ahh he should include the option to have it display like tb1.
xaGe
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Re: The TrenchBroom Level Editor for Quake

Post by xaGe »

Check github, but I believe that's already been suggested and its labeled under enhancement.
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

so found a crash. i had two selected brushes , tried to cut them horizontally , instant crash. win 8.1 x64

also how do i group brushes so they move/select as one?
ceriux
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Re: The TrenchBroom Level Editor for Quake

Post by ceriux »

another crash which i was able to continuously replicate is if you change an entity to worldspawn the editor crashes.
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