Counter

Discuss the construction of maps and the tools to create maps for 3D games.
Post Reply
ingewanduh
Posts: 13
Joined: Mon Nov 14, 2011 9:05 pm

Counter

Post by ingewanduh »

I wanted to do this for a while, and finaly I did. Its a counter I made in Worldcraft 3.3 because I could and wanted to:
http://www.youtube.com/watch?v=SLhm_1DLtH0
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Re: Counter

Post by r00k »

Hmm interesting, all done through map functions not QuakeC. For a sec I thought it was just precaching the number models and setorign-ing on that wall. Cool.
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: Counter

Post by mankrip »

Pretty cool, I wish more maps did tricks like this.

The subtitles are amusing.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Counter

Post by leileilol »

Reminds me of the creative sector effector abuse in the disneyduke map
i should not be here
Tomaz
Posts: 67
Joined: Fri Nov 05, 2004 8:21 pm

Re: Counter

Post by Tomaz »

Very interesting, to bad I couldn't watch the explenation due to that very annoying sound in the background.
qbism
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am
Contact:

Re: Counter

Post by qbism »

Tomaz wrote:Very interesting, to bad I couldn't watch the explenation due to that very annoying sound in the background.
It's less noticeable on really cheap headphones.

Rather than just numbers, the machine could drive larger pieces, a clockwork map. Yeah, I've got a mental block so I'm responding to every post until something shakes loose.
Post Reply